Hyperity
How much did I miss?
Not much! We've moved our old posts to the new website, so you can check out what we've shared outside of Discord and Twitter.
Hyperity
Not much! We've moved our old posts to the new website, so you can check out what we've shared outside of Discord and Twitter.
SCP - Containment Breach Reborn
With version alpha 2 being thoroughly tested by our lovely patrons and other community members, we want to share everything that will be coming and changing in the next release version, version alpha 3. We'll split the information about the update up into 3 sections: Additions, Changes and
SCP - Containment Breach Reborn
Alpha 2 has mostly been about bug fixes and backend progress over the last 2 weeks. Once again, this is a smaller update in terms of new content, but it's another important one for overall progress. Coming soon, we have more visual and audio changes, as well as
SCP - Containment Breach Reborn
We've shared a lot of concept art and long-term goals recently. Today, we wanted to focus on our plans for the initial Early Access release of CBR, Alpha 1. Note that this version will only be available to all Patreon tiers right away, but it'll still
Traversion
Thank you to everyone that's been supporting us for the last month and a half now. The game is coming along well, and we know it's only going to go up from here! The following post is to cover the major changes since version 0.2.
SCP - Containment Breach Reborn
With this post, we want to introduce a long-term goal that is planned for CBR. We call it the "Human Rework", and it includes visually reworking and overhauling most human characters within the game, such as Class-D, Researchers, Facility Guards and more. We do have humans we'
Traversion
Fixes and changes: * Added ice levels 4 & 5 * Revisited the Tutorial level, now it won’t be harder than the first few Meadow levels. * Fixed grappling hook UI resetting incorrectly on respawn * Fixed some unintended un-jumpable surfaces * Added an option to make the grapple hold-able rather than toggle-able * A
Fixes and changes: * Fixed missing level icons, improved the level icon system. Now you’ll get a hint of the level before you play it. * Fixed incorrect Discord Rich Presence icons. Proudly display your 100th restart on Volcano 1. * Fixed menu opening when it shouldn't (after level finish,
Fixes and changes: * Fixed missing checkpoint in meadow level 4 * Fixed missing killbox in volcano level 1 * Improved lighting in desert level 3
Added Areas: 1. Desert 2. Volcano Fixes and changes: * Overhauled level selection menu * Rewrote a handful of systems * Increased Killbox generosity on several levels * Added environmental effects (e.g. snow, ash) * Added restart counter to Hud * Fixed some collision issues related to crates * Optimised several levels * Fixed some layering issues
We've seen a lot of feedback, mostly positive about the shared SCP-939 visual life cycle, and the designs overall, but there also seems to be a fair amount of confusion about some aspects, so this post aims to clear that up. I'd also like to clarify
Grotesque, brutal predators with a disturbing backstory... SCP-939 instances have an interesting life cycle, with them being born as human infants, and transforming into the endothermic creatures with many voices. There's now a hard cap on their life, but they can only die from old age, which means
Do you have a voice? You now have the opportunity to act as a "Voice of the Community" in our game. Share your own voice lines or phrases for the facility guards and researchers in our game, and become a part of our world! Quality and creativity are
We are excited to share some new information about our latest office kit. We've been hard at work creating something truly special that we believe you'll love. This kit features modular pieces that can be repeated and stacked in endless configurations. What's great about
In this update, we wanted to highlight the newest addition to our collection of renders, which we believe will be of particular interest to those who enjoy the classic Containment Breach style of servers and older technology. We are pleased to present a remastered version of one of our original
We thought 096 would be a really tough model to handle, but apparently not. Through the expertise of Zerindo from HST Studios (SCP: Fragmented Minds), we now have an 096 model done. It took a little bit of time, but I believe we've managed to strike a balance
A lot of time and thought went into these 939 designs, although they came out looking relatively familiar if you've seen other designs in the past. We wanted to stay closer to the original article, but went for a design that could believeably travers on all fours, and
Don't get too worried about these doors replacing the original ones there! These doors are going to be specific to SCP containment chambers, to help visually differentiate them more in game. One of the issues we had originally with Containment Breach and subsequent mods was the fact that
The first and third models shown here are directly remade from the original game. They're the two that you would've seen waiting outside of the 173 chamber for you. The default playermodel is the second one, but we will have options for basic character customisation down