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First Item In-Game

SCP - Containment Breach Reborn

First Item In-Game

Here's an early look at one of our first items to be in the game, the flashlight. The original SCP: Containment Breach did quite a good job of setting a dim brooding tone all over the place, but we wanted more. While it may not look like much

By Hyperity Studios Aug 3, 2022
Light Containment Zone

SCP - Containment Breach Reborn

Light Containment Zone

As you can see in the images below, we've started drafting new room models for Light Containment Zone. We're trying to keep to the original style of Containment Breach, but have revised and tweaked certain designs. More coming soon!

By Hyperity Studios Jul 31, 2022
SCP-173 Concept Art and Document

SCP - Containment Breach Reborn

SCP-173 Concept Art and Document

To reflect the new AI being written for SCP-173, we're planning a visual overhaul. While the game will have a "Classic Models" option to revert it, we felt a design like this would be much more fitting to the changes we're making.

By Hyperity Studios Jul 30, 2022
SCP - Containment Breach in Godot?

SCP - Containment Breach Reborn

SCP - Containment Breach in Godot?

So a few days ago we started properly working on our new game, currently labelled simply "SCP: Containment Breach Godot Edition". The end goal for this game is to have a fully modern interpretation of Containment Breach in a new engine with storylines, sub-plots and missions created around

By Hyperity Studios Jul 21, 2022
New Beginnings

Hyperity

New Beginnings

Only a week or so ago, I started working on a game idea I've had in my head for the past year and a half. It's relatively simple in terms of the idea, but it's such a complex task to plan for. As CW

By Hyperity Studios Jul 15, 2022
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