The Fortitude Update - Part 1 :: Alpha 4

The Fortitude Update - Part 1 :: Alpha 4
Updated lighting in the 3-way intersection

As the development cycle for Alpha 4 is going to be a particularly long one, we've decided to split it into several parts. The first is this one, Alpha 4, and we'll follow up down the line with 4.1, 4.2, etc. This is the first part of our step towards implementing the Fortitude quest line, which is a series of smaller SCPs, along with a few extras. It's shaping up to be fairly large, especially in comparison to our other updates, and with our limited team size and scope, you'll need to be patient.

We'll do our standard update video once Alpha 4 is complete, unless there's enough interest in our current plans and progress.

The public build will now be stepped up to Alpha 3, with Alpha 4 rolling out to patrons, and limited playtesters.

Check it out on Steam!

Additions:

  • More posters
  • Hallway clutter
  • Basic SCP-173 AI
  • Reactive camera support
  • New HUD
  • Checkpoint sounds
  • Ambience
  • Player sounds
  • SCP-173 sounds
  • Cameras
  • Object grabbing
  • CRT surface shader
  • New music track
  • No smoking sign
  • Proper reflection probes for rooms
  • Non-functional SCP-714
  • Node purgatory
  • Proper support for saving and loading
  • Godot plushie
  • Placeholders for models

Changes:

  • Refactored player movement
  • Overhauled sprinting and stamina systems
  • SCP-1074 chamber props and lighting
  • Updated lighting (again)
  • Adjusted post-breach area ceiling heights
  • Updated door, spark, and step sounds
  • Updated Sandbox B
  • Several material overhauls
  • Optimised and overhauled most model collisions
  • Desk spawning script
  • Updated pipe and room materials
  • Improved buttons
  • Updated floodlights
  • Flatlights now adjust their emission
  • Improved post-breach camera environment

Fixes:

  • Crashing when saving
  • Drag physics scaling incorrectly with resolution
  • Stamina not draining/regenerating properly
  • Some RigidBodies not existing as expected
  • Hallway light layers improperly set up
  • Floodlights not spawning in hallways
  • Ambient sound stacking when paused
  • Gates not working correctly
  • Room spawning not working as intended