The Human Rework

The Human Rework

With this post, we want to introduce a long-term goal that is planned for CBR. We call it the "Human Rework", and it includes visually reworking and overhauling most human characters within the game, such as Class-D, Researchers, Facility Guards and more. We do have humans we've shown off, but they're fairly limiting as far as the level of quality we know we can reach, and they don't match up with our vision for the look of the Foundation. So if we get enough money, they'll be redone and look fancy.

To go a bit more in-depth on some of the designs and share some thoughts on how these characters are going to be implemented:

Class-D

The primary objective of the class-D design was to steer away from the more traditional jumpsuit appearance and transition towards a more contemporary style. The initial source of inspiration came from the movie "The Shawshank Redemption," which happens to be a personal favourite of mine and offers what I consider an excellent example of a versatile uniform.

One of the most prominent issues we quickly identified in other designs was that the uniforms always appeared overly saturated and artificial. Additionally, they were somewhat one-dimensional in terms of their use cases. As depicted in the concept art, we aimed to introduce greater diversity in uniform designs whilst maintaining a consistent visual tone. This approach significantly aids in character recognition and eliminates the sense of everything being a copied-and-pasted model with a new head.