Traversion Changelog - v0.6.0

Well, it’s been a while, and progress has been slow, but it’s here nonetheless. With the return of the volcano levels, we’ve also made some parts of the game less tedious to repeat. Traversion was always meant to be a speed and movement focused game to compete for better times between friends, rather than being a challenge just to complete the level. Thus, parts where even the developers struggled with have been made easier.

Additions

  • Two new volcano levels have been added onto the original three, bringing the count up to five to match the other areas
  • Volcano levels are once again playable
  • Grapple boards now have a HUD message to show if they’re in range or not
  • The Grappling hook now has a small amount of flight correction to make landing those hooks a little easier. For those skill purists, this can be disabled in the settings
  • The player camera now tilts as the player moves and turns sideways
  • The feather/slow fall now has a visual effect when triggered

Changes

  • The blob outline around grapple pickups has been changed to a sphere to fix display issues
  • The desert sand shader has had its visual complexity reduced for performance reasons
  • The player’s trail now works when standing on moving/rotating platforms
  • The level timer now won’t start until the player moves
  • Steam Leaderboards will no longer show when steam is offline, or no results are found
  • Changed the mouse input handling for 3D scenes, making it consistent through window resolution changes
  • Tutorial’s first island has had a few meshes nudged down to let the player jump up a slope reliably
  • Rockets and the grappling hook will no longer collide
  • The pause menu gradient colour should now match the level area correctly
  • The noise shader we use for most meshes should no longer glow brightly at great distances
  • Ice level 4 collision masks have been fixed
  • Desert level 3 has been made slightly easier towards the end
  • Added launch argument ‘--unlockall’ to have every level unlocked from the get-go
  • Footsteps should now be audible again

So what’s next? Where do we go from here?

That’s a good question. We don’t have any major plans at the moment. Small things, like improving the decals and some of the old models are on the agenda. Of course, we’ll keep fixings bugs as the get reported (remember to report them via the ingame bug report menu, or bring it up in our discord) for years to come, and making quality-of-life tweaks here and there.

We’d like to bring back the mountains area, and we have a few area ideas left over from before the original dev team split, but ultimately we can’t promise any big content drops in the near future.